Interface MeshPhysicalMaterialParameters

interface MeshPhysicalMaterialParameters {
    anisotropyRotation?: number;
    anisotropyMap?: Texture;
    clearcoatMap?: Texture;
    clearcoatRoughness?: number;
    clearcoatRoughnessMap?: Texture;
    clearcoatNormalScale?: Vector2;
    clearcoatNormalMap?: Texture;
    ior?: number;
    reflectivity?: number;
    iridescenceMap?: Texture;
    iridescenceIOR?: number;
    iridescenceThicknessRange?: [number, number];
    iridescenceThicknessMap?: Texture;
    sheenColor?: ColorRepresentation;
    sheenColorMap?: Texture;
    sheenRoughness?: number;
    sheenRoughnessMap?: Texture;
    transmissionMap?: Texture;
    thickness?: number;
    thicknessMap?: Texture;
    attenuationDistance?: number;
    attenuationColor?: ColorRepresentation;
    specularIntensity?: number;
    specularIntensityMap?: Texture;
    specularColor?: ColorRepresentation;
    specularColorMap?: Texture;
    anisotropy?: number;
    clearcoat?: number;
    iridescence?: number;
    dispersion?: number;
    sheen?: number;
    transmission?: number;
    color?: ColorRepresentation;
    roughness?: number;
    metalness?: number;
    map?: Texture;
    lightMap?: Texture;
    lightMapIntensity?: number;
    aoMap?: Texture;
    aoMapIntensity?: number;
    emissive?: ColorRepresentation;
    emissiveIntensity?: number;
    emissiveMap?: Texture;
    bumpMap?: Texture;
    bumpScale?: number;
    normalMap?: Texture;
    normalMapType?: NormalMapTypes;
    normalScale?: Vector2;
    displacementMap?: Texture;
    displacementScale?: number;
    displacementBias?: number;
    roughnessMap?: Texture;
    metalnessMap?: Texture;
    alphaMap?: Texture;
    envMap?: Texture;
    envMapRotation?: Euler;
    envMapIntensity?: number;
    wireframe?: boolean;
    wireframeLinewidth?: number;
    fog?: boolean;
    flatShading?: boolean;
    alphaHash?: boolean;
    alphaTest?: number;
    alphaToCoverage?: boolean;
    blendAlpha?: number;
    blendColor?: ColorRepresentation;
    blendDst?: BlendingDstFactor;
    blendDstAlpha?: number;
    blendEquation?: BlendingEquation;
    blendEquationAlpha?: number;
    blending?: Blending;
    blendSrc?:
        | 200
        | 201
        | 202
        | 203
        | 204
        | 205
        | 206
        | 207
        | 208
        | 209
        | 210
        | 211
        | 212
        | 213
        | 214;
    blendSrcAlpha?: number;
    clipIntersection?: boolean;
    clippingPlanes?: Plane[];
    clipShadows?: boolean;
    colorWrite?: boolean;
    defines?: any;
    depthFunc?: DepthModes;
    depthTest?: boolean;
    depthWrite?: boolean;
    name?: string;
    opacity?: number;
    polygonOffset?: boolean;
    polygonOffsetFactor?: number;
    polygonOffsetUnits?: number;
    precision?: "highp" | "mediump" | "lowp";
    premultipliedAlpha?: boolean;
    forceSinglePass?: boolean;
    dithering?: boolean;
    side?: Side;
    shadowSide?: Side;
    toneMapped?: boolean;
    transparent?: boolean;
    vertexColors?: boolean;
    visible?: boolean;
    format?: PixelFormat;
    stencilWrite?: boolean;
    stencilFunc?: StencilFunc;
    stencilRef?: number;
    stencilWriteMask?: number;
    stencilFuncMask?: number;
    stencilFail?: StencilOp;
    stencilZFail?: StencilOp;
    stencilZPass?: StencilOp;
    userData?: Record<string, any>;
}

Hierarchy (view full)

Properties

anisotropyRotation?: number
anisotropyMap?: Texture
clearcoatMap?: Texture
clearcoatRoughness?: number
clearcoatRoughnessMap?: Texture
clearcoatNormalScale?: Vector2
clearcoatNormalMap?: Texture
ior?: number
reflectivity?: number
iridescenceMap?: Texture
iridescenceIOR?: number
iridescenceThicknessRange?: [number, number]
iridescenceThicknessMap?: Texture
sheenColor?: ColorRepresentation
sheenColorMap?: Texture
sheenRoughness?: number
sheenRoughnessMap?: Texture
transmissionMap?: Texture
thickness?: number
thicknessMap?: Texture
attenuationDistance?: number
attenuationColor?: ColorRepresentation
specularIntensity?: number
specularIntensityMap?: Texture
specularColor?: ColorRepresentation
specularColorMap?: Texture
anisotropy?: number
clearcoat?: number
iridescence?: number
dispersion?: number
sheen?: number
transmission?: number
roughness?: number
metalness?: number
map?: Texture
lightMap?: Texture
lightMapIntensity?: number
aoMap?: Texture
aoMapIntensity?: number
emissiveIntensity?: number
emissiveMap?: Texture
bumpMap?: Texture
bumpScale?: number
normalMap?: Texture
normalMapType?: NormalMapTypes
normalScale?: Vector2
displacementMap?: Texture
displacementScale?: number
displacementBias?: number
roughnessMap?: Texture
metalnessMap?: Texture
alphaMap?: Texture
envMap?: Texture
envMapRotation?: Euler
envMapIntensity?: number
wireframe?: boolean
wireframeLinewidth?: number
fog?: boolean
flatShading?: boolean
alphaHash?: boolean
alphaTest?: number
alphaToCoverage?: boolean
blendAlpha?: number
blendColor?: ColorRepresentation
blendDstAlpha?: number
blendEquation?: BlendingEquation
blendEquationAlpha?: number
blending?: Blending
blendSrc?:
    | 200
    | 201
    | 202
    | 203
    | 204
    | 205
    | 206
    | 207
    | 208
    | 209
    | 210
    | 211
    | 212
    | 213
    | 214
blendSrcAlpha?: number
clipIntersection?: boolean
clippingPlanes?: Plane[]
clipShadows?: boolean
colorWrite?: boolean
defines?: any
depthFunc?: DepthModes
depthTest?: boolean
depthWrite?: boolean
name?: string
opacity?: number
polygonOffset?: boolean
polygonOffsetFactor?: number
polygonOffsetUnits?: number
precision?: "highp" | "mediump" | "lowp"
premultipliedAlpha?: boolean
forceSinglePass?: boolean
dithering?: boolean
side?: Side
shadowSide?: Side
toneMapped?: boolean
transparent?: boolean
vertexColors?: boolean
visible?: boolean
format?: PixelFormat
stencilWrite?: boolean
stencilFunc?: StencilFunc
stencilRef?: number
stencilWriteMask?: number
stencilFuncMask?: number
stencilFail?: StencilOp
stencilZFail?: StencilOp
stencilZPass?: StencilOp
userData?: Record<string, any>