Interface InstancedMeshEventMap

interface InstancedMeshEventMap {
    dispose: {};
    added: {};
    removed: {};
    childadded: {
        child: Object3D<Object3DEventMap>;
    };
    childremoved: {
        child: Object3D<Object3DEventMap>;
    };
}

Hierarchy (view full)

Properties

dispose: {}
added: {}

Fires when the object has been added to its parent object.

removed: {}

Fires when the object has been removed from its parent object.

childadded: {
    child: Object3D<Object3DEventMap>;
}

Fires when a new child object has been added.

childremoved: {
    child: Object3D<Object3DEventMap>;
}

Fires when a new child object has been removed.