Represents a three-dimensional render target.

Hierarchy (view full)

Constructors

  • Creates a new WebGL3DRenderTarget.

    Parameters

    • Optionalwidth: number

      the width of the render target, in pixels. Default is 1.

    • Optionalheight: number

      the height of the render target, in pixels. Default is 1.

    • Optionaldepth: number

      the depth of the render target. Default is 1.

    • Optionaloptions: RenderTargetOptions

      optional object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans. See WebGLRenderTarget for details.

    Returns WebGL3DRenderTarget

Properties

textures: Data3DTexture[]
isWebGL3DRenderTarget: true
isWebGLRenderTarget: true
isRenderTarget: true
width: number
height: number
depth: number
scissor: Vector4
scissorTest: boolean
false
viewport: Vector4
depthBuffer: boolean
true
stencilBuffer: boolean
false
resolveDepthBuffer: boolean

Defines whether the depth buffer should be resolved when rendering into a multisampled render target.

true
resolveStencilBuffer: boolean

Defines whether the stencil buffer should be resolved when rendering into a multisampled render target. This property has no effect when .resolveDepthBuffer is set to false.

true
depthTexture: DepthTexture
null
samples: number

Defines the count of MSAA samples. Can only be used with WebGL 2. Default is 0.

0

Accessors

Methods

  • Parameters

    • width: number
    • height: number
    • Optionaldepth: number

    Returns void

  • Fire an event type.

    Type Parameters

    • T extends "dispose"

    Parameters

    • event: BaseEvent<T> & {
          dispose: {};
      }[T]

      The event that gets fired.

    Returns void