Constructors
Accessors
Methods
addEntity
- addEntity(entity): void
Returns void
addEntities
- addEntities(entities): void
Returns void
removeEntity
- removeEntity(entity, autoDestroy?): void
Parameters
- entity: Entity
- autoDestroy: boolean = true
Returns void
pickRenderedEntity
- pickRenderedEntity(point): any
Parameters
- point: {
x: number;
y: number;
}
Returns any
showStats
- showStats(): void
Returns void
hideStats
- hideStats(): void
Returns void
createFillMaterial
- createFillMaterial(options): Material
Parameters
- options: {
color?: number;
opacity?: number;
transparent?: boolean;
}Optional
color?: number
Optional
opacity?: number
Optional
transparent?: boolean
entrySceneMode
- entrySceneMode(entity, WorldClass): Promise<WorldScene>
Parameters
- entity: any
- WorldClass: any
hideMap
- hideMap(): void
Returns void
showMap
- showMap(): void
Returns void
isSceneMode
- isSceneMode(): boolean
Returns boolean
quitSceneMode
- quitSceneMode(): Promise<void>
Returns Promise<void>
queryTerrainElevation
- queryTerrainElevation(lng, lat): number
Returns number
给wmapgl.Map添加完成的三维场景的能力。