The map's camera matrix. It projects spherical mercator
coordinates to gl clip space coordinates. The spherical mercator coordinate [0, 0]
represents the
top left corner of the mercator world and [1, 1]
represents the bottom right corner. When
the renderingMode
is "3d"
, the z coordinate is conformal. A box with identical x, y, and z
lengths in mercator units would be rendered as a cube. MercatorCoordinate.fromLngLat
can be used to project a LngLat
to a mercator coordinate.
The map's gl context.