Class Tile

A tile object is the combination of a Coordinate, which defines its place, as well as a unique ID and data tracking for its content

Constructors

Methods

  • Given a data object with a 'buffers' property, load it into this tile's elementGroups and buffers properties and set loaded to true. If the data is null, like in the case of an empty GeoJSON tile, no-op but still set loaded to true.

    Parameters

    • data: WorkerTileResult

      The data from the worker

    • painter: any

      the painter

    • Optional justReloaded: boolean

      true to just reload

    Returns void

  • Release any data or WebGL resources referenced by this tile.

    Returns void